[He wants to make that clear again; it's important.]
Some psychologists advise trying to do so, but it's much more about choosing to let go of the anger and the connection it creates between you than anything about what was done being acceptable. While I agree with the general idea, I find calling it 'forgiveness' to be inaccurate and sometimes unhelpful.
[Because a lot of people can't move on if they feel like they have to deem the actions 'forgiven', and even if they want to do so they often feel guilt over the idea, like they're letting down whoever was wronged. So Lance prefers to put it in terms of freeing oneself from wasting any more of their life on someone who did something horrible to them.]
Thinking about the potential consequences and how it relates to people you care about is good; that's going to be a good motivator. Ultimately, the people you care for are far more important than someone who's wronged you. Remembering that, whenever you've tempted to get into an altercation, will be you best tactic.
[But, for a more satisfying motivation that he thinks Ephemera might also enjoy--]
It also really bothers those kinds of people if you treat them like they're utterly unimportant. Just a side benefit.
[It's good advice, Ephemera supposes. Think about the people who are still alive, the ones he wants to look after here and now. His family is gone and that hurts. It's probably going to hurt for a long time. But they're gone and the friends he has right now, in Hadriel, they're standing right next to him.
He can do right by them.
The last part gives him pause, though. Ephemera snorts, taking another drag.]
You wanna know something fucked up? They didn't even know who I was.
[Carolina and Washington. They hadn't known until he'd told them.]
I made them remember.
[Made them hurt for forgetting.
He's quiet for a moment.]
Washington. He asked their names. When he showed up here. He wanted to know their names. I don't know why he did that.
[Lance feels like there's a lot of context he's missing here, but he's of course aware that some people don't actually bother to know the names of those they murder. It's most common when they're killing on large scales, which is... Not a good sign.
He also makes mental note of the name Washington as someone to be very cautious around, before responding to what Ephemera said.]
There could be several different reasons.
[Some better than others. Still, ultimately--]
But does it matter? Do you think you'll gain anything from knowing?
[He doesn't tell Sweets about the sketches, about the way Washington looked when Ephemera gave him the book. It feels too raw and this moment is edging onto something sharp, that Ephemera doesn't think he can control. This is supposed to be about finding a new way to do things. Not about getting stuck in the past.]
Then don't bother. Remind yourself, whenever you see him or think about him being here, that he isn't worth it; you don't want to know anything about him, and you have far more important people and things to focus on.
[It'll be easier said than done, by far, but it'll also get easier with time.]
[Ephemera takes another drag, holding it a moment before exhaling. Think of the important people. The ones who matter. And don't think about Washington at all.
[He's being honest; just how honest to be versus how much hope to try to inspire is one of those things that individual psychologists differ on, and comes down to a judgement call. But Lance thinks it's important to be clear that sometimes the best solution is the most challenging one, because it doesn't create a false impression. It also means someone is less likely to give up the first time they--almost inevitably--mess up.]
Like most other things, it'll take practice and concentration, and it'll be difficult. But, ultimately, it'll be worth it.
[He's usually more careful to hide it, but it might be easy enough to tell that he's speaking from experience.]
[He shifts on his feet again a little, of course noticing Ephemera watching him, but he nods in acknowledgement.]
It's important to know that you might not succeed at first, or some other times even after you've been managing for awhile. That doesn't mean you're failing, or that you should stop trying.
[Who knows if the guns are the same, and considering the armour Ephemera wears then maybe it's not nearly as serious to be shot as it is where Lance is from.]
[Ah, well. Still a stupid risk to take, as far as Lance is concerned, but definitely different.]
Being shot is entirely survivable in my world, but it comes almost down to chance; a few millimeters can make a difference on if a shot is fatal, or just painful and inconvenient. Therefore anyone with a modicum of sense doesn't shoot anyone they're not willing to kill.
[It isn't pointed or snappish, but there is a distinct tone of long-suffering which indicates this isn't the first time he's had to say this to someone here.]
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[He wants to make that clear again; it's important.]
Some psychologists advise trying to do so, but it's much more about choosing to let go of the anger and the connection it creates between you than anything about what was done being acceptable. While I agree with the general idea, I find calling it 'forgiveness' to be inaccurate and sometimes unhelpful.
[Because a lot of people can't move on if they feel like they have to deem the actions 'forgiven', and even if they want to do so they often feel guilt over the idea, like they're letting down whoever was wronged. So Lance prefers to put it in terms of freeing oneself from wasting any more of their life on someone who did something horrible to them.]
Thinking about the potential consequences and how it relates to people you care about is good; that's going to be a good motivator. Ultimately, the people you care for are far more important than someone who's wronged you. Remembering that, whenever you've tempted to get into an altercation, will be you best tactic.
[But, for a more satisfying motivation that he thinks Ephemera might also enjoy--]
It also really bothers those kinds of people if you treat them like they're utterly unimportant. Just a side benefit.
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He can do right by them.
The last part gives him pause, though. Ephemera snorts, taking another drag.]
You wanna know something fucked up? They didn't even know who I was.
[Carolina and Washington. They hadn't known until he'd told them.]
I made them remember.
[Made them hurt for forgetting.
He's quiet for a moment.]
Washington. He asked their names. When he showed up here. He wanted to know their names. I don't know why he did that.
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He also makes mental note of the name Washington as someone to be very cautious around, before responding to what Ephemera said.]
There could be several different reasons.
[Some better than others. Still, ultimately--]
But does it matter? Do you think you'll gain anything from knowing?
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[He doesn't tell Sweets about the sketches, about the way Washington looked when Ephemera gave him the book. It feels too raw and this moment is edging onto something sharp, that Ephemera doesn't think he can control. This is supposed to be about finding a new way to do things. Not about getting stuck in the past.]
I don't want to know anything about him.
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Then don't bother. Remind yourself, whenever you see him or think about him being here, that he isn't worth it; you don't want to know anything about him, and you have far more important people and things to focus on.
[It'll be easier said than done, by far, but it'll also get easier with time.]
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It's worth a shot.]
That simple, huh?
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[He's being honest; just how honest to be versus how much hope to try to inspire is one of those things that individual psychologists differ on, and comes down to a judgement call. But Lance thinks it's important to be clear that sometimes the best solution is the most challenging one, because it doesn't create a false impression. It also means someone is less likely to give up the first time they--almost inevitably--mess up.]
Like most other things, it'll take practice and concentration, and it'll be difficult. But, ultimately, it'll be worth it.
[He's usually more careful to hide it, but it might be easy enough to tell that he's speaking from experience.]
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You're honest.
[Didn't say it would be easy.]
I appreciate that.
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It's important to know that you might not succeed at first, or some other times even after you've been managing for awhile. That doesn't mean you're failing, or that you should stop trying.
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[It's not said as a joke, unfortunately. Shooting people in casual arguments is sort of a thing where he's from.]
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Probably not. Shooting should generally be reserved for a life or death situation.
[Something he's also noticed that people here don't seem to get in general, but that's an issue for later.]
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Wait, really? Do people not -- ?
Huh. That explains some things.
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Do people not what?
[He's not sure which conclusion Ephemera is coming to, based on just that response.]
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[If Lance shot everyone whose face he didn't like there would be a lot fewer people in this cave, lbr here.]
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[And definitely explains a bit of Drake's reaction.]
Even my squad--
[His expression clouds momentarily. Missing them.]
Hnn. They always missed. Even when they were really fucking mad.
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[Who knows if the guns are the same, and considering the armour Ephemera wears then maybe it's not nearly as serious to be shot as it is where Lance is from.]
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Less likely to drop somebody, if they're wearing armor. Still hurts like fuck.
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Being shot is entirely survivable in my world, but it comes almost down to chance; a few millimeters can make a difference on if a shot is fatal, or just painful and inconvenient. Therefore anyone with a modicum of sense doesn't shoot anyone they're not willing to kill.
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[Weird.]
Don't visit my world without armor, then.
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[He has no interest in what he's heard of Ephemera's world, space travel or not.]
But it's probably a good idea not to shoot anyone here and assume they'll be fine.
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[He's grumbling. But only a little.]
....twice. He's fine.
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[It isn't pointed or snappish, but there is a distinct tone of long-suffering which indicates this isn't the first time he's had to say this to someone here.]
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[It doesn't. Ephemera grinds out his cigarette in the sink.]
Thanks, Doc. I mean it.
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You're welcome. I hope I was able to help.
[Even if it'll probably remain to be see just how much his advice actually does help, if at all.]
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