Dr. Lance Sweets
NAME Dr. Lance Sweets
NICKNAMES Lancelot, Shrink
AGE 31 (March 18th, 1985)
OCCUPATION Psychologist, FBI Agent
ROMANTIC STATUS Committed
HEIGHT 6'0"
BUILD Medium/Slender
HAIR Dark brown, somewhat curly
EYES Dark brown
REFERENCE x | x | x
CANON Bones
CANONPOINT CRAU + AUish canon
PLAYER Ami
CONTACT amiasha
STATUS
Collectivus Lorem ipsum delor sit
INVENTORY
Smith & Wesson M&P9 His FBI-issue firearm. He doesn't always carry the weapon, but when he does he keeps it hidden out of view under whatever he's wearing. [17/17 bullets, many additional spare] Left at home in his world.
FBI Badge A flip-wallet style badge that includes both an identification card and the actual FBI metal shield badge. The latter of which has been made into his focus for spellcasting, which means it contains a portion of Lance's magic. Destroyed during an event.
Sir Francis Drake's Ring A silver ring with "Sic Parvis Magna" engraved in it. A sort-of-Christmas gift from Nate, Lance wears it as a necklace although it's usually hidden under his shirt. It's become Lance's new focus for spellcasting, and therefore holds part of Lance's magic.
Wallet Complete with driver's license, some credit cards, pictures of friends and family, and a few notes.
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An FBI psychologist hired at the age of 22, at first Lance spends a lot of time and effort trying to get the people he's assigned to counsel--Seeley Booth and Temperance Brennan--to take him seriously. When he finally succeeds, the three of them slowly grow to become close friends and form one of the most important relationships of Lance's life.
Gentle and compassionate, Lance is a perfect fit for his chosen occupation and is very successful as a psychologist and a profiler for the FBI. Although that remains his primary occupation, he also ends up becoming an FBI special agent so he can watch his friend and coworker Booth's back while out in the field; Booth initially opposes the idea but Lance persists, too determined to be dissuaded, and that determination extends to pretty much everything he does.
Quick-witted and socially adept on top of his psychology training, Lance navigates professional situations easily and effectively but has more difficulty in his personal life, where he sometimes allows his doubts and insecurities to take over. He's empathetic and even-tempered but can be quite scathing, and often responds defensively to personal remarks despite constantly dishing them out to other people. Ultimately, he cares deeply for other people and tries to both be a good person himself and help others to be as well.
His last words show off his personality best of all; he uses his final moments to reassure a shaken, angry Booth that, "The world is a lot better than you think it is." And Lance genuinely believes that to the very end.
STRENGTHS |
- EMPATHY Naturally attuned to people and and their emotions, he feels strongly for others and his moods are easily influenced by those of the people around him.
- DETERMINATION He's exceptionally difficult to deter from a goal once he's set his mind to it, especially if it's something he's personally invested in.
- INTEGRITY He has a strong sense of wrong and right, and sticks to it even in difficult situations. He's also generally pacifistic on a personal level, only resorting to fighting in cases of self-defense, and can't even bring himself to kill spiders or lobsters.
- INTELLIGENCE He's very highly intelligent, and although he doesn't pretend otherwise he also usually doesn't call attention to it.
- ALTRUISM Although he does have limits, he generally puts his friends and innocent people's needs first and will go to great risks if necessary to help or protect them.
- RESILIENCY He's quick to recover from and mentally process traumatic events, although not always without suffering some lasting effects.
- SELF-RELIANCE Despite preferring to have friends he can go to if necessary, he grew up very quickly and is extremely independent. He'll ask for and accept help on some issues, but is entirely capable of and willing to handle most situations on his own.
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WEAKNESSES |
- INSECURITY His confidence varies wildly and is usually fragile; he often takes insults and judgements toward him very personally. This also causes him to become competitive and jealous in some circumstances.
- DEFENSIVENESS If he feels threatened or judged he can be very defensive, and this sometimes leads to snappish comments or passive-aggressiveness.
- INSENSITIVITY Despite being very compassionate and empathetic, sometimes his curiosity or personal interests take precedence and he can end up acting insensitively.
- DISTRUSTING Although expressive and warm with his friends, he's still very secretive about more serious personal issues and takes a long time to trust people.
- SARCASM He can be very sarcastic, and not always at appropriate times.
- MANIPULATIVENESS If he feels it's necessary he doesn't hesitate to manipulate people, whether logically or emotionally, and he'll also do it subconsciously in some situations.
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ABILITIES |
- PSYCHOLOGY He's professionally trained in psychology and also works as a criminal profiler, and so is adept at analyzing and predicting actions and personality traits. He's particularly good at reading when someone is lying.
- CHESS An officially-ranked chess player while in college, he admits to becoming too obsessed with the game and having to quit. He's still very skilled ten years later.
- PIANO/SINGING/MUSIC He's a talented piano player, even playing professionally for a time, and is also a capable singer. He has a general knowledge of music structure and composition.
- MARKSMANSHIP He's ranked as a master-level marksman in the FBI, although he rarely ever uses his weapon in the field.
- WRITING He has written three books, as well as several psychology-related papers.
- FIRST AID He's capable of advanced first aid techniques, including stitches. Some of this is from formal lessons, such as the basics taught to agents at the FBI, and some picked up from his own experiences or taught to him while in Hadriel.
- MAGIC A new skill learned in Hadriel; Lance is naturally talented at magic and has learned several spells.
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SPELLS |
- SHOCKING GRASP Cantrip, evocation, touch. Delivers an electric shock to the target and causes them to be briefly stunned. This is Lance's most practiced spell and one he's most confident in.
- LIGHT Cantrip, evocation, touch. Causes an object to emit a bright light in a chosen colour; by default for Lance this is a soft golden colour.
- FIRE BOLT Cantrip, evocation, 120 foot range. A spark of fire is thrown at a target, causing burns and setting anything flammable on fire. The chance of Lance actually hitting a target with this if they're not in very close range is pretty low.
- SHIELD First-level, abjuration, self. Forms an invisible shield that protects the caster from some physical attacks.
- BURNING HANDS First-level, evocation, 15 foot cone. Emits flames from the fingertips of the caster, which extend outward in a cone. This spell kind of makes Lance nervous and so he rarely successfully casts it due to losing concentration.
- CURE WOUNDS First-level, evocation, touch. Minor healing effect; won't heal serious damage like broken bones, but stops bleeding and works well on lacerations and other minor injuries.
- MISTY STEP Second-level, conjuration, self. Allows teleportation up to thirty feet, to a location within sight. Lance mostly uses this to avoid flights of stairs.
- SHATTER Second-level, evocation, 60 foot range. Does thunder damage to all individuals within a ten foot radius sphere.
- LIGHTNING BOLT Third-level, evocation, 100 foot line. Summons a bolt of lightning that strikes out from the caster in a chosen direction, doing lightning damage to all in its path.
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